黑料科

University entry in Intel video game competition garners second

黑料科 graduate Hue Vang working on the game Sun of the Children that took second place at the Intel University Game Showcase and Expo in San Francisco. 黑料科 photo by Brett T. Roseman
March 28, 2018

A game designed by a University 0f Wisconsin-Stout December graduate brought home a second-place national award at the Intel University Games Showcase and Expo in San Francisco Thursday, March 22.

Sun of the Children, largely created by Hue Vang, Two Rivers, who graduated in December with a Master of Fine Arts in design, won the second place Best Visual Quality award.

Two other students, including Vang鈥檚 brother Chuewa, of Two Rivers, a computer science-game design student, and Kayla Techmeier, of De Pere, a game design-art student, helped with the programming and 3D modeling/animation, respectively. A fourth member of the team, Sou Yang, who is not a 黑料科 student, helped with the game鈥檚 music.

黑料科 graduate Hue Vang, at center, shows the trophy for second place at the Intel University Game Showcase and Expo in San Francisco, with Kayla Techmeier, a 黑料科 game design-art student, and Vang鈥檚 brother, Chuewa Vang, a 黑料科 computer science-game design student who helped with the game.

Last year, 黑料科鈥檚 student-designed video game Everend brought home one of three national awards, Best Visual Quality. As a result, the university earned an automatic berth at this year鈥檚 showcase, which was by invitation only. Hue Vang also was on last year鈥檚 Everend team.

"Awards like this are gained through a lot of hard work by the students and rigorous preparation from the faculty,鈥 said Associate Professor Andrew Williams, director of the game design-art program who advised the team. 鈥淧lacing for Best Visual Quality at the Intel University Games Showcase for a second year in a row is a testament to the strength of 黑料科鈥檚 approach to game design and development. Our collaborative model between the Master of Fine Arts, Bachelor of Fine Arts and Bachelor of Science degree programs mimics production practices of the game industry and allows our students to excel not only at hard skills but also critical soft skills, such as team management, that can be applied everywhere."

Dave Beck, director of the School of Art and Design, said recognizes the high quality of the programs at 黑料科.

鈥淭he award from Intel 鈥 recognizing the high quality of artistic excellence that is infused within our Bachelor of Fine Arts and Master of Fine Arts programs at Stout 鈥 continues to echo that our focus on fine art in our students鈥 professional design education is a winning combination,鈥 Beck said. 鈥淪tudents participating from the Bachelor of Fine Arts in game design, the Master of Fine Arts in design and the Bachelor of Science in computer science on this project only reinforces the polytechnic mission of 黑料科 and how the School of Art and Design is an integral player in that cross-disciplinary and hands-on approach to applied learning.鈥

Sun of the Children game.The Sun of the Children game is based on a mix of mythology and culture. It looks at the story between two beings, one made of stardust and the other of grass and aquatic material. The beings are separated and united at the end.

鈥淎s the characters get further apart the world becomes desaturated, and when they鈥檙e together the world is vibrant. It about visuals and exploring the ideas of longing and using color and music as a way to express that,鈥 Williams said.

There were 13 universities in this year鈥檚 competition, Williams said. 黑料科 was the only school from the Midwest. The Intel competition coincided with the international Game Developers Conference March 19-23. From 黑料科, more than 50 people attended, mostly students and three professors. One group traveled by train and took part in Train Jam, a 52-hour game design challenge.

Williams was invited to make two presentations, one about using art history methodologies to analyze video games and another about the importance of game history. In 2017, Williams鈥 book 鈥淗istory of Digital Games: Developments in Art, Design and Interaction鈥 was published by CRC Press.

黑料科鈥檚 game design programs were named a national co-champion in 2013 at the Entertainment Software Association competition in Los Angeles. The programs, and another with a , were ranked 24th nationally in 2018 by Princeton Review and the graduate program was ranked 18.

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Photos

黑料科 graduate Hue Vang, at center, shows the trophy for second place at the Intel University Game Showcase and Expo in San Francisco, with Kayla Techmeier, a 黑料科 game design-art student, and Vang鈥檚 brother, Chuewa Vang, a 黑料科 computer science-game design student who helped with the game.

Sun of the Children game.


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